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Staramba SE (XETRA: 99SC), listed in the Frankfurt Stock Exchange’s General Standard segment, is premiering, together with Fredi Bobic and Tim Wiese, its virtual reality (VR) experience “VR Star Island” at the IFA Consumer Electronics Unlimited trade show in Berlin. September 3, 2017 will see the global launch of Staramba’s VR app at Stand 103c in Hall 26a of the IFA NEXT innovation platform. Fredi Bobic will present the Football-Stars from Real Madrid and Tim Wiese the stars of WWE (World Wrestling Entertainment, Inc.) at our stand and at the same time answer the questions of the attendants.
For “VR Star Island” more than 500 Top celebrities from the worlds of sport, films, music and entertainment were scanned with the revolutionary 3D-INSTAGRAPH® 2.0, The VR database consists of already more than 7,000 datasets with highly complex and, at the same time, high-quality developer work. The result is one of the world’s largest VR databases and a catalogue from which the VR software “VR Star Island” will in future be able to take its pick. In “VR Star Island”, the unique social experience, users can meet their real-life idols in virtual reality with the aid of VR glasses and interact with them. They can share their experiences on social media at the same time.
“There is no better location than IFA NEXT at which to present ‘VR Star Island’ to VR fans around the world. IFA is where the digital world meets in analogue mode. That is fine by us because we attach great importance to personal contact with customers and business partners. And absolutely everyone can look forward to ‘VR Star Island’ because although VR hardware technology is developing rapidly, there is still a shortage of a genuine social experience in which fans can meet their idols and stars virtually. We aim to fill this gap. I am optimistic that we will reach another important milestone on Staramba SE’s way to becoming an internationally prominent enterprise in the 3D and VR sector,” says Staramba SE’s CEO Christian Daudert.
In virtual reality, a computer-generated virtual and interactive environment, the entire industry is setting foot on the next level of consumer electronics. In gaming or in games software, in particular, international developer studios, hardware manufacturers and social media actors such as Microsoft, Facebook, Samsung, Sony or HTC anticipate strong demand and a rapidly growing market. According to the industry service Digi-Capital, for example, sales of VR applications are set to nearly quadruple from about USD 6.5 billion in 2017 to USD 25.5 billion in 2021.